项目初始化
This commit is contained in:
111
uni_modules/c-svga/node_modules/svgaplayerweb/CreateJS.README.md
generated
vendored
Normal file
111
uni_modules/c-svga/node_modules/svgaplayerweb/CreateJS.README.md
generated
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
# SVGAPlayer-Web
|
||||
|
||||
## Install
|
||||
|
||||
### Add CreateJS library
|
||||
|
||||
```html
|
||||
<script src="https://code.createjs.com/easeljs-0.8.2.min.js"></script>
|
||||
```
|
||||
|
||||
### Prebuild JS
|
||||
1. Goto [https://github.com/yyued/SVGAPlayer-Web/tree/master/build](https://github.com/yyued/SVGAPlayer-Web/tree/master/build) Download svga.createjs.min.js
|
||||
2. Add ```<script src="svga.createjs.min.js"></script>``` to xxx.html
|
||||
|
||||
### NPM
|
||||
1. ```npm install svgaplayerweb --save```
|
||||
2. Add ``` require('svgaplayerweb/build/svga.createjs.min') ``` to ```xxx.js```
|
||||
|
||||
### SVGA-Format 1.x support
|
||||
|
||||
Both Prebuild & NPM, if you need to support SVGA-Format 1.x, add JSZip script to html.
|
||||
|
||||
```html
|
||||
<script src="http://assets.dwstatic.com/common/lib/??jszip/3.1.3/jszip.min.js,jszip/3.1.3/jszip-utils.min.js" charset="utf-8"></script>
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
```js
|
||||
var displayObject = new SVGA.CreatejsPlayer('./samples/rose_2.0.0.svga');
|
||||
displayObject.onError(function(err) {
|
||||
console.error(err)
|
||||
})
|
||||
displayObject.setFrame(0, 0, 500, 500)
|
||||
var stage = new createjs.Stage('CanvasID');
|
||||
stage.addChild(displayObject);
|
||||
```
|
||||
|
||||
### Replace Animation Images Dynamically
|
||||
|
||||
You can replace specific image by yourself, ask your designer tell you the ImageKey.
|
||||
|
||||
* The Replacing Image MUST have same WIDTH and HEIGHT as Original.
|
||||
* setImage operation MUST set BEFORE startAnimation.
|
||||
|
||||
```
|
||||
displayObject.setImage('http://yourserver.com/xxx.png', 'ImageKey');
|
||||
```
|
||||
|
||||
### Add Text on Animation Image Dynamically
|
||||
|
||||
You can add text on specific image, ask your designer tell you the ImageKey.
|
||||
|
||||
* setText operation MUST set BEFORE startAnimation.
|
||||
|
||||
```
|
||||
displayObject.setText('Hello, World!', 'ImageKey');
|
||||
```
|
||||
|
||||
```
|
||||
displayObject.setText({
|
||||
text: 'Hello, World!,
|
||||
size: "24px",
|
||||
color: "#ffe0a4",
|
||||
offset: {x: 0.0, y: 0.0}
|
||||
}, 'ImageKey'); // customize text styles.
|
||||
```
|
||||
|
||||
## Classes
|
||||
|
||||
### CreatejsPlayer
|
||||
|
||||
You use SVGA.CreatejsPlayer controls animation play and stop.
|
||||
|
||||
#### Properties
|
||||
|
||||
* int loops; - Animation loop count, defaults to 0 means infinity loop.
|
||||
* BOOL clearsAfterStop; - defaults to true, means player will clear all contents after stop.
|
||||
* string fillMode; - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
|
||||
|
||||
#### Methods
|
||||
|
||||
* constructor (url: string, autoPlay: boolean);
|
||||
* startAnimation(, reverse: boolean = false); - start animation from zero frame.
|
||||
* startAnimationWithRange(range: {location: number, length: number}, reverse: boolean = false); - start animation in [location, location+length] frame range.
|
||||
* pauseAnimation(); - pause animation on current frame.
|
||||
* stopAnimation(); - stop animation, clear contents while clearsAfterStop === true
|
||||
* setContentMode(mode: "ScaleToFill" | "AspectFill" | "AspectFit"); - Specific Scale Mode
|
||||
* setClipsToBounds(clipsToBounds: boolean); - Clips if image render out of box.
|
||||
* clear(); - force clear contents.
|
||||
* stepToFrame(frame: int, andPlay: Boolean); - stop to specific frame, play animation while andPlay === true
|
||||
* stepToPercentage(percentage: float, andPlay: Boolean); - stop to specific percentage, play animation while andPlay === true
|
||||
* setImage(image: string, forKey: string, transform: [a, b, c, d, tx, ty]); - Replace Animation Images Dynamically, transform is optional, transform could adjust replacing image.
|
||||
* setText(text: string | {text: string, font: string, size: string, color: string, offset: {x: float, y: float}}, forKey: string); - Add Text on Animation Image Dynamically
|
||||
* clearDynamicObjects(); - clear all dynamic objects.
|
||||
|
||||
#### Callback Method
|
||||
* onError(callback: (error: Error) => void): void; - call after load failure.
|
||||
* onFinished(callback: () => void): void; - call after animation stop.
|
||||
* onFrame(callback: (frame: number): void): void; - call after animation specific frame rendered.
|
||||
* onPercentage(callback: (percentage: number): void): void; - call after animation specific percentage rendered.
|
||||
|
||||
## Issues
|
||||
|
||||
### Android 4.x Breaks
|
||||
|
||||
As known, some Android OS lack Blob support, add Blob Polyfill by yourself.
|
||||
|
||||
```
|
||||
<script src="//cdn.bootcss.com/blob-polyfill/1.0.20150320/Blob.min.js"></script>
|
||||
```
|
Reference in New Issue
Block a user