660 lines
25 KiB
JavaScript
660 lines
25 KiB
JavaScript
/*!
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* Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
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*
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* howler.js v2.2.4
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* howlerjs.com
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*
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* (c) 2013-2020, James Simpson of GoldFire Studios
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* goldfirestudios.com
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*
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* MIT License
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*/
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(function() {
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'use strict';
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// Setup default properties.
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HowlerGlobal.prototype._pos = [0, 0, 0];
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HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
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/** Global Methods **/
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/***************************************************************************/
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/**
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* Helper method to update the stereo panning position of all current Howls.
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* Future Howls will not use this value unless explicitly set.
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* @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
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* @return {Howler/Number} Self or current stereo panning value.
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*/
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HowlerGlobal.prototype.stereo = function(pan) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self.ctx || !self.ctx.listener) {
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return self;
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}
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// Loop through all Howls and update their stereo panning.
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for (var i=self._howls.length-1; i>=0; i--) {
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self._howls[i].stereo(pan);
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}
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return self;
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};
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/**
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* Get/set the position of the listener in 3D cartesian space. Sounds using
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* 3D position will be relative to the listener's position.
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* @param {Number} x The x-position of the listener.
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* @param {Number} y The y-position of the listener.
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* @param {Number} z The z-position of the listener.
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* @return {Howler/Array} Self or current listener position.
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*/
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HowlerGlobal.prototype.pos = function(x, y, z) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self.ctx || !self.ctx.listener) {
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return self;
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}
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// Set the defaults for optional 'y' & 'z'.
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y = (typeof y !== 'number') ? self._pos[1] : y;
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z = (typeof z !== 'number') ? self._pos[2] : z;
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if (typeof x === 'number') {
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self._pos = [x, y, z];
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if (typeof self.ctx.listener.positionX !== 'undefined') {
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self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);
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self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);
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self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);
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} else {
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self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
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}
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} else {
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return self._pos;
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}
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return self;
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};
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/**
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* Get/set the direction the listener is pointing in the 3D cartesian space.
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* A front and up vector must be provided. The front is the direction the
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* face of the listener is pointing, and up is the direction the top of the
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* listener is pointing. Thus, these values are expected to be at right angles
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* from each other.
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* @param {Number} x The x-orientation of the listener.
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* @param {Number} y The y-orientation of the listener.
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* @param {Number} z The z-orientation of the listener.
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* @param {Number} xUp The x-orientation of the top of the listener.
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* @param {Number} yUp The y-orientation of the top of the listener.
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* @param {Number} zUp The z-orientation of the top of the listener.
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* @return {Howler/Array} Returns self or the current orientation vectors.
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*/
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HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self.ctx || !self.ctx.listener) {
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return self;
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}
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// Set the defaults for optional 'y' & 'z'.
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var or = self._orientation;
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y = (typeof y !== 'number') ? or[1] : y;
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z = (typeof z !== 'number') ? or[2] : z;
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xUp = (typeof xUp !== 'number') ? or[3] : xUp;
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yUp = (typeof yUp !== 'number') ? or[4] : yUp;
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zUp = (typeof zUp !== 'number') ? or[5] : zUp;
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if (typeof x === 'number') {
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self._orientation = [x, y, z, xUp, yUp, zUp];
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if (typeof self.ctx.listener.forwardX !== 'undefined') {
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self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);
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self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);
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self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);
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self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);
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self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);
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self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);
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} else {
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self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
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}
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} else {
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return or;
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}
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return self;
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};
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/** Group Methods **/
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/***************************************************************************/
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/**
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* Add new properties to the core init.
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* @param {Function} _super Core init method.
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* @return {Howl}
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*/
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Howl.prototype.init = (function(_super) {
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return function(o) {
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var self = this;
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// Setup user-defined default properties.
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self._orientation = o.orientation || [1, 0, 0];
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self._stereo = o.stereo || null;
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self._pos = o.pos || null;
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self._pannerAttr = {
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coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,
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coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,
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coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,
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distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',
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maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,
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panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',
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refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,
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rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1
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};
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// Setup event listeners.
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self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];
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self._onpos = o.onpos ? [{fn: o.onpos}] : [];
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self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];
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// Complete initilization with howler.js core's init function.
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return _super.call(this, o);
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};
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})(Howl.prototype.init);
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/**
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* Get/set the stereo panning of the audio source for this sound or all in the group.
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* @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
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* @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
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* @return {Howl/Number} Returns self or the current stereo panning value.
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*/
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Howl.prototype.stereo = function(pan, id) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self._webAudio) {
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return self;
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}
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// If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.
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if (self._state !== 'loaded') {
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self._queue.push({
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event: 'stereo',
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action: function() {
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self.stereo(pan, id);
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}
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});
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return self;
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}
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// Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.
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var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';
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// Setup the group's stereo panning if no ID is passed.
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if (typeof id === 'undefined') {
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// Return the group's stereo panning if no parameters are passed.
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if (typeof pan === 'number') {
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self._stereo = pan;
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self._pos = [pan, 0, 0];
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} else {
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return self._stereo;
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}
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}
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// Change the streo panning of one or all sounds in group.
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var ids = self._getSoundIds(id);
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for (var i=0; i<ids.length; i++) {
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// Get the sound.
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var sound = self._soundById(ids[i]);
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if (sound) {
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if (typeof pan === 'number') {
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sound._stereo = pan;
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sound._pos = [pan, 0, 0];
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if (sound._node) {
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// If we are falling back, make sure the panningModel is equalpower.
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sound._pannerAttr.panningModel = 'equalpower';
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// Check if there is a panner setup and create a new one if not.
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if (!sound._panner || !sound._panner.pan) {
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setupPanner(sound, pannerType);
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}
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if (pannerType === 'spatial') {
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if (typeof sound._panner.positionX !== 'undefined') {
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sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);
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sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);
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sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);
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} else {
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sound._panner.setPosition(pan, 0, 0);
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}
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} else {
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sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);
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}
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}
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self._emit('stereo', sound._id);
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} else {
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return sound._stereo;
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}
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}
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}
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return self;
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};
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/**
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* Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener.
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* @param {Number} x The x-position of the audio source.
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* @param {Number} y The y-position of the audio source.
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* @param {Number} z The z-position of the audio source.
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* @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
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* @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z].
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*/
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Howl.prototype.pos = function(x, y, z, id) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self._webAudio) {
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return self;
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}
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// If the sound hasn't loaded, add it to the load queue to change position when capable.
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if (self._state !== 'loaded') {
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self._queue.push({
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event: 'pos',
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action: function() {
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self.pos(x, y, z, id);
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}
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});
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return self;
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}
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// Set the defaults for optional 'y' & 'z'.
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y = (typeof y !== 'number') ? 0 : y;
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z = (typeof z !== 'number') ? -0.5 : z;
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// Setup the group's spatial position if no ID is passed.
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if (typeof id === 'undefined') {
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// Return the group's spatial position if no parameters are passed.
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if (typeof x === 'number') {
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self._pos = [x, y, z];
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} else {
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return self._pos;
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}
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}
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// Change the spatial position of one or all sounds in group.
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var ids = self._getSoundIds(id);
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for (var i=0; i<ids.length; i++) {
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// Get the sound.
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var sound = self._soundById(ids[i]);
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if (sound) {
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if (typeof x === 'number') {
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sound._pos = [x, y, z];
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if (sound._node) {
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// Check if there is a panner setup and create a new one if not.
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if (!sound._panner || sound._panner.pan) {
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setupPanner(sound, 'spatial');
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}
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if (typeof sound._panner.positionX !== 'undefined') {
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sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);
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sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);
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sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);
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} else {
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sound._panner.setPosition(x, y, z);
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}
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}
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self._emit('pos', sound._id);
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} else {
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return sound._pos;
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}
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}
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}
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return self;
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};
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/**
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* Get/set the direction the audio source is pointing in the 3D cartesian coordinate
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* space. Depending on how direction the sound is, based on the `cone` attributes,
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* a sound pointing away from the listener can be quiet or silent.
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* @param {Number} x The x-orientation of the source.
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* @param {Number} y The y-orientation of the source.
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* @param {Number} z The z-orientation of the source.
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* @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
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* @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z].
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*/
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Howl.prototype.orientation = function(x, y, z, id) {
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var self = this;
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// Stop right here if not using Web Audio.
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if (!self._webAudio) {
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return self;
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}
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// If the sound hasn't loaded, add it to the load queue to change orientation when capable.
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if (self._state !== 'loaded') {
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self._queue.push({
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event: 'orientation',
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action: function() {
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self.orientation(x, y, z, id);
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}
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});
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return self;
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}
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// Set the defaults for optional 'y' & 'z'.
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y = (typeof y !== 'number') ? self._orientation[1] : y;
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z = (typeof z !== 'number') ? self._orientation[2] : z;
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// Setup the group's spatial orientation if no ID is passed.
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if (typeof id === 'undefined') {
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// Return the group's spatial orientation if no parameters are passed.
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if (typeof x === 'number') {
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self._orientation = [x, y, z];
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} else {
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return self._orientation;
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}
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}
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// Change the spatial orientation of one or all sounds in group.
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var ids = self._getSoundIds(id);
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for (var i=0; i<ids.length; i++) {
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// Get the sound.
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var sound = self._soundById(ids[i]);
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if (sound) {
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if (typeof x === 'number') {
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sound._orientation = [x, y, z];
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if (sound._node) {
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// Check if there is a panner setup and create a new one if not.
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if (!sound._panner) {
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// Make sure we have a position to setup the node with.
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if (!sound._pos) {
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sound._pos = self._pos || [0, 0, -0.5];
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}
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setupPanner(sound, 'spatial');
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}
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if (typeof sound._panner.orientationX !== 'undefined') {
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sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);
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sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);
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sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);
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} else {
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sound._panner.setOrientation(x, y, z);
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}
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}
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self._emit('orientation', sound._id);
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} else {
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return sound._orientation;
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}
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}
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}
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return self;
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};
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/**
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* Get/set the panner node's attributes for a sound or group of sounds.
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* This method can optionall take 0, 1 or 2 arguments.
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* pannerAttr() -> Returns the group's values.
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* pannerAttr(id) -> Returns the sound id's values.
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* pannerAttr(o) -> Set's the values of all sounds in this Howl group.
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* pannerAttr(o, id) -> Set's the values of passed sound id.
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*
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* Attributes:
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* coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,
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* inside of which there will be no volume reduction.
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* coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,
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* outside of which the volume will be reduced to a constant value of `coneOuterGain`.
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* coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the
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* `coneOuterAngle`. It is a linear value in the range `[0, 1]`.
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* distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from
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* listener. Can be `linear`, `inverse` or `exponential.
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* maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume
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* will not be reduced any further.
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* refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.
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* This is simply a variable of the distance model and has a different effect depending on which model
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* is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.
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* rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a
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* variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`
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* with `inverse` and `exponential`.
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* panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.
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* Can be `HRTF` or `equalpower`.
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*
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* @return {Howl/Object} Returns self or current panner attributes.
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*/
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Howl.prototype.pannerAttr = function() {
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var self = this;
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var args = arguments;
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var o, id, sound;
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// Stop right here if not using Web Audio.
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if (!self._webAudio) {
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return self;
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}
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// Determine the values based on arguments.
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if (args.length === 0) {
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// Return the group's panner attribute values.
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return self._pannerAttr;
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} else if (args.length === 1) {
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if (typeof args[0] === 'object') {
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o = args[0];
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// Set the grou's panner attribute values.
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if (typeof id === 'undefined') {
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if (!o.pannerAttr) {
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o.pannerAttr = {
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coneInnerAngle: o.coneInnerAngle,
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coneOuterAngle: o.coneOuterAngle,
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coneOuterGain: o.coneOuterGain,
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distanceModel: o.distanceModel,
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maxDistance: o.maxDistance,
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refDistance: o.refDistance,
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rolloffFactor: o.rolloffFactor,
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panningModel: o.panningModel
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};
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}
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self._pannerAttr = {
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coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,
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coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,
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coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,
|
|
distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,
|
|
maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,
|
|
refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,
|
|
rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,
|
|
panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel
|
|
};
|
|
}
|
|
} else {
|
|
// Return this sound's panner attribute values.
|
|
sound = self._soundById(parseInt(args[0], 10));
|
|
return sound ? sound._pannerAttr : self._pannerAttr;
|
|
}
|
|
} else if (args.length === 2) {
|
|
o = args[0];
|
|
id = parseInt(args[1], 10);
|
|
}
|
|
|
|
// Update the values of the specified sounds.
|
|
var ids = self._getSoundIds(id);
|
|
for (var i=0; i<ids.length; i++) {
|
|
sound = self._soundById(ids[i]);
|
|
|
|
if (sound) {
|
|
// Merge the new values into the sound.
|
|
var pa = sound._pannerAttr;
|
|
pa = {
|
|
coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle,
|
|
coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle,
|
|
coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain,
|
|
distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel,
|
|
maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance,
|
|
refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance,
|
|
rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor,
|
|
panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel
|
|
};
|
|
|
|
// Create a new panner node if one doesn't already exist.
|
|
var panner = sound._panner;
|
|
if (!panner) {
|
|
// Make sure we have a position to setup the node with.
|
|
if (!sound._pos) {
|
|
sound._pos = self._pos || [0, 0, -0.5];
|
|
}
|
|
|
|
// Create a new panner node.
|
|
setupPanner(sound, 'spatial');
|
|
panner = sound._panner
|
|
}
|
|
|
|
// Update the panner values or create a new panner if none exists.
|
|
panner.coneInnerAngle = pa.coneInnerAngle;
|
|
panner.coneOuterAngle = pa.coneOuterAngle;
|
|
panner.coneOuterGain = pa.coneOuterGain;
|
|
panner.distanceModel = pa.distanceModel;
|
|
panner.maxDistance = pa.maxDistance;
|
|
panner.refDistance = pa.refDistance;
|
|
panner.rolloffFactor = pa.rolloffFactor;
|
|
panner.panningModel = pa.panningModel;
|
|
}
|
|
}
|
|
|
|
return self;
|
|
};
|
|
|
|
/** Single Sound Methods **/
|
|
/***************************************************************************/
|
|
|
|
/**
|
|
* Add new properties to the core Sound init.
|
|
* @param {Function} _super Core Sound init method.
|
|
* @return {Sound}
|
|
*/
|
|
Sound.prototype.init = (function(_super) {
|
|
return function() {
|
|
var self = this;
|
|
var parent = self._parent;
|
|
|
|
// Setup user-defined default properties.
|
|
self._orientation = parent._orientation;
|
|
self._stereo = parent._stereo;
|
|
self._pos = parent._pos;
|
|
self._pannerAttr = parent._pannerAttr;
|
|
|
|
// Complete initilization with howler.js core Sound's init function.
|
|
_super.call(this);
|
|
|
|
// If a stereo or position was specified, set it up.
|
|
if (self._stereo) {
|
|
parent.stereo(self._stereo);
|
|
} else if (self._pos) {
|
|
parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
|
|
}
|
|
};
|
|
})(Sound.prototype.init);
|
|
|
|
/**
|
|
* Override the Sound.reset method to clean up properties from the spatial plugin.
|
|
* @param {Function} _super Sound reset method.
|
|
* @return {Sound}
|
|
*/
|
|
Sound.prototype.reset = (function(_super) {
|
|
return function() {
|
|
var self = this;
|
|
var parent = self._parent;
|
|
|
|
// Reset all spatial plugin properties on this sound.
|
|
self._orientation = parent._orientation;
|
|
self._stereo = parent._stereo;
|
|
self._pos = parent._pos;
|
|
self._pannerAttr = parent._pannerAttr;
|
|
|
|
// If a stereo or position was specified, set it up.
|
|
if (self._stereo) {
|
|
parent.stereo(self._stereo);
|
|
} else if (self._pos) {
|
|
parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
|
|
} else if (self._panner) {
|
|
// Disconnect the panner.
|
|
self._panner.disconnect(0);
|
|
self._panner = undefined;
|
|
parent._refreshBuffer(self);
|
|
}
|
|
|
|
// Complete resetting of the sound.
|
|
return _super.call(this);
|
|
};
|
|
})(Sound.prototype.reset);
|
|
|
|
/** Helper Methods **/
|
|
/***************************************************************************/
|
|
|
|
/**
|
|
* Create a new panner node and save it on the sound.
|
|
* @param {Sound} sound Specific sound to setup panning on.
|
|
* @param {String} type Type of panner to create: 'stereo' or 'spatial'.
|
|
*/
|
|
var setupPanner = function(sound, type) {
|
|
type = type || 'spatial';
|
|
|
|
// Create the new panner node.
|
|
if (type === 'spatial') {
|
|
sound._panner = Howler.ctx.createPanner();
|
|
sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
|
|
sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
|
|
sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
|
|
sound._panner.distanceModel = sound._pannerAttr.distanceModel;
|
|
sound._panner.maxDistance = sound._pannerAttr.maxDistance;
|
|
sound._panner.refDistance = sound._pannerAttr.refDistance;
|
|
sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
|
|
sound._panner.panningModel = sound._pannerAttr.panningModel;
|
|
|
|
if (typeof sound._panner.positionX !== 'undefined') {
|
|
sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);
|
|
sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);
|
|
sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);
|
|
} else {
|
|
sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
|
|
}
|
|
|
|
if (typeof sound._panner.orientationX !== 'undefined') {
|
|
sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);
|
|
sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);
|
|
sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);
|
|
} else {
|
|
sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
|
|
}
|
|
} else {
|
|
sound._panner = Howler.ctx.createStereoPanner();
|
|
sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);
|
|
}
|
|
|
|
sound._panner.connect(sound._node);
|
|
|
|
// Update the connections.
|
|
if (!sound._paused) {
|
|
sound._parent.pause(sound._id, true).play(sound._id, true);
|
|
}
|
|
};
|
|
})();
|